Website powered by

Lucky Hunter

Finally finished this little bad boy. Inspired by Julia Blattman's concept art. Decided to create a short animation and render it in Unreal to explore its new features. Tried my best to make it not look like a game and I think it turned out quite nicely. Responsible for all aspects including character sculpting, modeling, grooming, texturing, rigging, animation, rendering, and compositing. The clovers are taken from the Megascans library. Big thanks to Anna Smirnova for the feedback on animation.