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Muscle Car

Just a quick model based on Damon Moran's amazing concept. This is the first complex hard surface model I did in Blender and I gotta say, though I've been a Maya user for a long time Blender is far superior when it comes to modeling and UVing. Of course, there are some features that I like in Maya, but overall, I would still go with blender for something like this. Everything was rendered in Unreal Engine using Megascans. Real Time Raytracing has come a long way! Very happy to see my renders in Unreal being on par with something I could expect out of Redshift.